
There are 48 runs in four different stages, which must be started from the beginning, meaning that for the first few stages or so the game will be both slow and boring. SpeedX 3D comes with four flavors: Stages, Endless, Survival, and Zones. In fact, there’s only one song that plays through the entire game, even in the title screen– so it’s a good thing it’s one players can certainly jam to. It’s a little bit like Audiosurf for PC, save for that game’s reliance on music– while that would be nice here, SpeedX 3D focuses more on the dodging factor than the musical one. Obstacles commonly come in the form of three-dimensional shapes that come breezing toward players thanks to an excellent use of the 3DS’ 3D effects, and quick reflexes can earn players power-ups and shields.

The game is simple: whipping through an alternately tube-shaped and flat track, players must avoid obstacles at all costs, while also not falling off. Gamelion Studios has become relatively well-known lately, what with its work in the mobile arena, but SpeedX 3D really takes the proverbial cake.
